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About me

During my bachelor of games design at QANTM I found that I had a real passion for 3D art and design.
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I have been commissioned to design and 3D models, animate and texture assets for games companies. The games that I have worked on have been in-house which was beneficial when learning from others.  These contracts have built confidence in honing in on my craft and always seeking new opportunities.  
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I am efficient with development software such as Autodesk Maya, Substance painter, Photoshop and Quixel.
​I have also had experience with Unity and Unreal Engine.

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