top of page

About me
During my bachelor of games design at QANTM I found that I had a real passion for 3D art and design.
​
I have been commissioned to design and 3D models, animate and texture assets for games companies. The games that I have worked on have been in-house which was beneficial when learning from others. These contracts have built confidence in honing in on my craft and always seeking new opportunities.
​
I am efficient with development software such as Autodesk Maya, Substance painter, Photoshop and Quixel.
​I have also had experience with Unity and Unreal Engine.
bottom of page